Holy Circle

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 1 Type: protection

Range: self Duration: stationary concentration

This spell creates a holy circle of protection around the caster with a 10’ radius. The circle surrounds the caster for the duration of the spell and provides protection from attacks by enchanted creatures and evil creatures. Enchanted creatures include constructs, incarnations, or undead, or any conjured or summoned creature regardless of type, or any other type of creature designated in the Monstrous Manual as enchanted. Evil creatures include enemy creatures of an alignment other than the caster’s alignment, and inherently evil creatures such as incarnations or undead of Chaotic alignment.

The holy circle blocks enchanted creatures from entering its area of effect as if it were an impermeable barrier. As a result, the enchanted creatures cannot make attacks on creatures within the circle with their natural weapons. The holy circle’s barrier to enchanted creatures expires if the caster or any protected creature makes an attack against, casts a spell on, or tries to force the barrier against a blocked creature.

The holy circle does not block evil creatures from entering its area of effect but provides some defense against them. All creatures within the radius gain a +1 bonus to AC and a +1 bonus on saving throws against attacks made or effects created by evil creatures.

Creatures can leave and then re-enter, or enter after the spell is cast, and still receive the protection of the circle. The holy circle lasts as long as the caster remains stationary and concentrates on it.

Reversed, this spell becomes unholy circle. Like its counterpart, unholy circle protects the caster from attacks by enemy creatures of an alignment other than the caster’s and blocks enchanted creatures from entering its area of effect. However, instead of protecting the occupants of the circle from inherently evil creatures, unholy circle protects them from inherently good creatures (e.g. incarnations of Lawful alignment).