Alchemy
General proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.
The character is trained in the art of identifying and brewing alchemical substances such as potions, poisons, and oils.
With one rank of Alchemy, the character can automatically extract special components from oozes, incarnations, and incorporeal undead. He can identify common alchemical substances by aroma and color in with a proficiency throw of 11+. He can attempt to identify which parts of a monster are special components with a proficiency throw of 14+. He can also attempt to extract toxin from poisonous plants. Each attempt requires one day of dedicated activity and a proficiency throw of 20+ for fresh plants and 24+ for dried plants. If the throw succeeds, the character extracts one dose of poison. If the throw fails, the character accidentally spoils the plants. If the throw fails on a natural 1, the character has accidentally exposed himself to the toxin and must immediately make a successful Death saving throw or suffer its effects. Finally, he counts as a 1st level mage for purposes of brewing potions or gains a +1 bonus to alchemy-related magic research throws if already of 1st or higher caster level. He gains a research rate of 5gp for alchemy or increases his existing research rate by 5%.
With two ranks of Alchemy, the character can identify substances with a throw of 7+, identify special components on 11+, and extract toxins on 16+/20+. He counts as a 3rd level mage for purposes of brewing potions or gains a +2 bonus to alchemy-related magic research throws if already of 3rd or higher caster level. He gains a research rate of 15gp for alchemy or increases his existing research rate by 10%.
With three ranks of Alchemy, the character can identify substances with a throw of 3+, identify special components on 7+, and extract toxins on 12+/16+. He counts as a 5th level mage for purposes of brewing potions or gains a +3 bonus to alchemy-related magic research throws if already of 5th or higher caster level. He can supervise other mages or alchemists brewing potions. He gains a research rate of 50gp for alchemy or increases his existing research rate by 15%. He could work as an alchemist (as described in Specialists).