Animal Husbandry
General proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.
The character is skilled at caring for animals. As a dedicated activity, a character can care for three animals, plus an additional one each time Animal Husbandry is selected. A wounded animal under the character’s care automatically regains an extra 1d3 hit points per day of rest if provided with sanitary conditions and proper feed. If an animal under his care is sick or poisoned, the character can attempt to diagnose the disease or poison. Diagnosis requires one turn (10 minutes) of medical examination, and a proficiency throw of 11+. If the throw succeeds, the character identifies whether the disease or poison is magical or mundane, and if mundane, diagnoses it. If the throw fails, he does not identify or diagnose the disease or poison. He cannot try again until the animal develops further symptoms.
If the character selects Animal Husbandry twice, he is a veterinarian. He can now diagnose illness on 7+. He can also attempt to non-magically neutralize poison, cure disease, or cure light injury on a poisoned, sick, or wounded animal. He must have successfully diagnosed a disease or poison before attempting to cure it. Each attempt requires one turn (10 minutes) and a proficiency throw of 18+. If the throw succeeds, the healing effect occurs as if the spell had been cast. If the throw fails, he cannot try again with that effect on that animal until the following day. If the character selects Animal Husbandry three times, he is a veterinary surgeon. He can now diagnose illness on 3+. He can neutralize poison, cure disease, or cure serious injury on a poisoned, sick, or wounded animal with a proficiency throw of 14+.
The ability to care for animals provides the character with a number of other useful abilities. The character can also attempt to extract venom from slain animals. Each attempt requires one hour of ancillary activity and a proficiency throw of 18+/14+/10+. If the throw succeeds, the character extracts one dose of poison. If the throw fails, the character can try again. If the throw fails on an unmodified 1, the character accidentally exposes himself to fang or stinger and must immediately make a Death saving throw. On a failure, he suffers the venom’s effects.
Animal Husbandry Proficiency Progression
| Title | Ranks | Monthly Wage | Patients | Skills |
|---|---|---|---|---|
| Animal Husband | 1 | 25gp | 3 | Identify 11+, extra 1d3 hit points per day |
| Veterinarian | 2 | 50gp | 4 | Identify 7+, neutralize poison, cure disease, cure light 18+ |
| Veterinary Surgeon | 3 | 100gp | 5 | Identify 3+, neutralize poison, cure disease, cure serious 14+ |
Because most creatures share many anatomical traits, a character with this proficiency can use it on humanoids, monstrosities, and vermin at a -4 penalty.