Theology

General proficiency — see Proficiencies for the rules and the Proficiency Index for the full list.

The character has received religious instruction at a seminary, monastery, or temple. If he is a divine spellcaster, he can begin play as a member of a religious hierarchy (Judge’s discretion). He can acquire congregants through proselytizing. He can automatically identify religious symbols, spell signatures, trappings, and holy days of his own faith, and can recognize those of other faiths with a proficiency throw of 11+. Rare or occult cults can be harder to recognize. A character can select this proficiency additional times.